FranOnTheEdge opened this issue on Jan 21, 2005 ยท 26 posts
FranOnTheEdge posted Sat, 22 January 2005 at 1:36 PM
Zhann,
Invocation answers
<<-reduce the size of the sea texture, so that it is much smaller, do this in the Materials lab>>
Er... how?
I went into the Materials lab but couldnt find anywhere to change sizes are you sure you dont mean click E and reduce the size of the terrain? Of course this sea is now a group (water + foam) so Id have to ungroup first wouldnt I?
Er... do I do this to all the sea terrains? I have about 3 or 4, some tilted some not. Help?
<<-the terrains you are using for foam, looks like you forgot a step in the tutorial for adding 'noise' in the terrain editor, that will bring it to a more realistic foam.>>
No, I didnt forget it exactly, but I wasnt sure if you meant basic noise, height noise or slope noise. I tried a little bit of basic, didnt see much difference, then tried a lot of basic and it looked way awful, like millions of tiny peaks, not like foam at all.
<< Also, elimiate the terrain edges using the clipping bracket in the terrain editor, this will help with the illusion of the seafoam....>>
I did. I do that with almost all my terrains nowadays, when you have clear water it does away with the squared-off block look terrains would otherwise have.
<<-reduce the size of the material for the rocks, try using 'Jungle Canopy' and in the DTE, change the color green to more brownish, I can't do a mat for you cause I'm using B5, however there are lots of materials in the Bryce freestuff for terrains.>>
The size of the material??? Or the size of the terrain? Im a bit confused here.
I tried 'Jungle Canopy' didnt like it , look too green like slimy mossy rock if someone had really tried standing on it, theyd have sliped into the sea pronto! I want it to look more bleak, a stark rock sort of feel. I think the most recent one Ive tried is Forested Granite but Bryce4 never tells you what youve chosen as a material, you have to run through everything trying them all out again. Takes ages.
<<-Do everything you need to do to your Poser figure before you export for Bryce>>
I will but the things Id already done to this figure in Poser fell off when I imported him to Bryce his hair, his skin colour, his eyes, etc Is this always going to happen? If it is then whats the point of doing things to him in Poser?
Anyway, at this point, I just used the figure to test where he was going to stand and the check the proportions of the scene, the cameras position the layout etc. I THINK its okay.
<< You have a good start, and we can help you refine your workflow and images, I'm very proud of what you have after reading the tutorial. It's more an intermediate level tut....>>
Yeah, well, I usually prefer doing the more complex tutorials they have the things I actually WANT to do in them, often simple ones only show you how to do things youll never want to use, and cant see the point of. Im glad you think Im doing okay, thanks.
Hey, today I made a low stone tower with steps going down to the sea I did boolean! Wayhay! Um, different picture that one. I wonder... what does a poser figure look like half in and half out of the water?
Im still looking for a wooden ship for this Invocation though, a couple of days ago I found a site where people were actually asking what people WANTED created, I asked for a wizards staff, but now Ive thought of asking them about the ship I cant remember where the heck I was! Duh!
FranOnTheEdge
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)