PapaBlueMarlin opened this issue on Jan 22, 2005 ยท 26 posts
face_off posted Sun, 23 January 2005 at 3:28 PM
Eirian - great comparison (better than the one I recently put in my gallery). Firstly, you can see that specular highlight don't work nearly as well in RSS compared with HyperReal. Secondly - it's interesting that her teeth look different in each render (although I'm sure they are the same). Shows how teeth depend on the skin, and how hard (impossible?) it is to get them right with just a single mat pose. Also - on the noise bumpmaps option - since the HyperReal P4 mat poses apply a bumpmap, the RSS script will use these bumps instead of the noise node. As for texturemapping - I've found that it is best to avoid it at all costs - since it causes problems when skin stretches - particularly at the shoulders. So a far shot showing shoulder skin will be tough - it needs filtering for the hair, but that impacts shoulders.
Creator of PoserPhysics
Creator
of OctaneRender
for Poser
Blog
Facebook