PapaBlueMarlin opened this issue on Jan 22, 2005 ยท 26 posts
face_off posted Sun, 23 January 2005 at 4:36 PM
White spec could either be displacement mapping (turn it off a rerender to see if that fixes it). Set your min dispalcement bounds to be whatever your displacement amount is in the shader. Or it could be stray highlights - caused fom a backlight somewhere. Let us know how you go with this.
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