Forum: Carrara


Subject: What are the 5 things you like most about Carrara ?

charlesb opened this issue on Jan 22, 2005 ยท 40 posts


Nicholas86 posted Sun, 23 January 2005 at 11:41 PM

Great to see you interacting here Charles. Here is what I like and that I think needs improvement: 1.I love the interface in Carrara, while its looked down on by many, I think it is a great interface for beginners, and even for advanced users, once they use it for an extended period of time. The interface does need improvements though. The top panel of buttons should be able to be hidden (via a checkbox) and the other controls as well. And as said above, improve the floating ability of the panels. 2.Shading is incredible but two major complaints I have are the lack of real smooth controls with the uveditor, it is simple, but lacks the necessary power for uvmapping objects. Also, a good wow feature which I think Carrara needs is subsurface shading, and volumetric shading, I believe they go hand in hand and its a powerful ability that would expand Carrara's abilities. 3.Rendering, what can I say, its one of the few rendering engines out there that you can just click and render and get a good output. Major improvments I'd like to see with it would include calculation baking, where it will precalculate the GI and then if we change the scene, use what data it has to decrease the render time. Also I'd like to see Ambient Occlusion included as a rendering option, it helps to get that realistic look. 4.Particles, well I like the current implementation for simple particles, but they really need to be redone. Particles need to collide with each other as well as collide with scene objects. Give us metaball particles, objects as particles, and animated objects as particles. Carrara really needs the power of an advanced particle system. 5.Modeling, while I think Amapi Designer 7 is a GREAT piece of software it deters from the all in one package that Carrara is. The vertex modeler needs more power. Add the rotation/movement tools in the vm that are in assembly, allow them to work on the edge, vertice, and polygon level. Give us a bevel/chamfer function in the VM. Edge loop cut tool, where we can automatically create an edge loop. Give us crease tension control so we can adjust the hardness of creases. And move the select by tool from the selection menu into the properties tray so we have a simple layer system. Thanks for allowing us to give feedback and for listening. If you have any questions on my suggestions, or would like some resources on any of the items I've suggested, I have some good examples on how the tools are implemented. Please contact me at brian "at" vizualds.com Brian http://www.vizualds.com