draculaz opened this issue on Jan 23, 2005 ยท 28 posts
Stephen Ray posted Mon, 24 January 2005 at 1:03 AM
Attached Link: Default Nothing ( try it out )
{ Nobody except the programmers had anything to do with the DTE, You can't CREATE new materials from scratch, you can merely tweak them. }I see no difference from putting together primitive shapes, ( that the programmers included in any Application ) to create a model. Than putting together and filtering noise patterns, ( that the programmers included in the Application ) to create a procedural texture.
( Models? Objects? Now there is serious work involved, and creativity in the extreme is possible. }
I create many materials ( but not all ) from a preset I call ( default nothing ) And that's what it is absolutely nothing, a procedural texture with no properties.
So what is the difference from building a procedural texture from the ground up, than building a model from the ground up?
Personally I find it more challenging building the textures than the models. The DTE is by far the most complicated, versatile, and unique texture generator I've seen in any 3D package. And I know of no one who has claimed to have mastered it. If you down load the file, you will need to rename the file extension to .brt it is not a compressed zip file even though Internet Explorer sees it as a hqx file
Message edited on: 01/24/2005 01:09