Forum: Bryce


Subject: Free Wings advice for Master Pumeco and everyone else having face problems....

draculaz opened this issue on Jan 23, 2005 ยท 28 posts


Stephen Ray posted Mon, 24 January 2005 at 1:03 AM

Attached Link: Default Nothing ( try it out )

{ Nobody except the programmers had anything to do with the DTE, You can't CREATE new materials from scratch, you can merely tweak them. }

I see no difference from putting together primitive shapes, ( that the programmers included in any Application ) to create a model. Than putting together and filtering noise patterns, ( that the programmers included in the Application ) to create a procedural texture.

( Models? Objects? Now there is serious work involved, and creativity in the extreme is possible. }

I create many materials ( but not all ) from a preset I call ( default nothing ) And that's what it is absolutely nothing, a procedural texture with no properties.

So what is the difference from building a procedural texture from the ground up, than building a model from the ground up?

Personally I find it more challenging building the textures than the models. The DTE is by far the most complicated, versatile, and unique texture generator I've seen in any 3D package. And I know of no one who has claimed to have mastered it. If you down load the file, you will need to rename the file extension to .brt it is not a compressed zip file even though Internet Explorer sees it as a hqx file

Message edited on: 01/24/2005 01:09

Stephen Ray