draculaz opened this issue on Jan 23, 2005 ยท 28 posts
lordstormdragon posted Mon, 24 January 2005 at 2:37 AM
Attached Link: http://www.artofaj.com/head_5.htm
(screenshot from a Maya shader tree.. Sorry, people, Bryce really ISN'T the equivalent of the big dogs... poodles vs. direwolves)I think it's an interesting topic.
Stephen Ray, you my friend are sadly mistaken. The DTE is something I've never claimed to master, but now will do so. It is not a mystery any more, to me. It makes perfect sense, and is in fact quite simple. The GUI makes it seem very tedious, but it's not. I have demystified it many times in (free) tutorials, and will continue to do so for free if anyone asks me anything I haven't covered. I have even spoke (typed) with the creators of the DTE, and have received all the answers I need about it.
Compared to the shading engines in Maya (Hypershade) and Lightwave, not to mention the ridiculous program Z-brush, Bryce's DTE is a mere toy, at best. MojoWorld's material creation system is also massively advanced compared to Bryce. Even Poser 5 has some serious power compared to Bryce, which doesn't even support displacement.
Don't take me wrong, I love Bryce and it's material creation, but to say it's the "most complicated, versatile, and unique texture generator I've seen in any 3D package" means to me you've either seen only a few 3D packages, or have limited yourself to only a few.
I say this with no insult intended, it's just that you seem to lack perspective in this realm.
What I was getting at, really, was that the DTE has limits that are unrelated to imagination. Modeling itself doesn't have these limits. The DTE has finite possiblities, although in the millions or more. Modeling as an art form does NOT.
But I guess both you, Stephen Ray, and Erlik made a good point... It's knowledge, and it's important. My point is that I will never sell these things, it's not ethical for me to sell something that, to me, is too easy to be anything else than free.
Message edited on: 01/24/2005 02:38