draculaz opened this issue on Jan 23, 2005 ยท 28 posts
Stephen Ray posted Mon, 24 January 2005 at 11:48 AM
(Stephen Ray, you my friend are sadly mistaken. The DTE is something I've never claimed to master,) lordstormdragon Please do not take this as an attack on you, I did not say you have claimed to master the DTE. I simple stated I have never met anyone who has claimed to have mastered the DTE. And that's in my 7 years of Brycing. You are also correct in assuming that I have not seen the new versions of many 3D apps. Most of the higher end programs that I do own are older than sin, and the programs I do keep current are either given to me by companies I beta test for, or they are the lower end programs such as Bryce & Poser, which I can afford. I have thought about using the learning additions of high end programs such as Maya, but came to the conclusion of, why spend countless hours learning something I will not be able to afford until my youngest of 4 children graduates from collage in 10 or 12 years. I think where you are misunderstanding me is, I am not talking about materials, which include channels such as Bump and Displacement. A shader itself is a texture generator, and it is very limited to what kind of texture can be produced from it. Like poser for example, has a shader for wood, and all it does is generate a wood type texture. That's why I say of the programs I use, the texture generators are very limited. So limited it takes many different types of shaders, such as marble, wood, clouds, noise ect...Sure you can use the shader in various material channels, building unique and elaborate material trees. But then it become a material, not a texture. ( The DTE has finite possibilities, although in the millions or more. ) You are correct there to, but I would venture to say that one could spend their entire life, clicking the random button in the DTE and never come up with the same texture twice. I also think that the only time knowledge should be sold, is when the people purchasing it will give it away for free. And if I sell a model or material I created, I'm not selling my knowledge, just a product of my knowledge.