Forum: Poser - OFFICIAL


Subject: attn Max/poser users: Why did my figure melt?

logansfury opened this issue on Jan 18, 2005 ยท 36 posts


Ajax posted Mon, 24 January 2005 at 5:33 PM

M3's obj will look just the same if you bring it into PHI builder. No hierarchy or rotation information is stored in the obj. It's all specified for the first time in the PHI and then stored in the cr2 at the end. To see Mike's rotation orders, you can load him up in poser and open the joint editor. When you select one of his body parts, you'll see the rotation order for that body part at the bottom of the joint editor. You can actually change the rotation order here in the joint editor if you want, but it will work better if you do it in the PHI. That way you won't have to change the other joint parameters so much. A lot of people feel confused by rotation order the first time they have to deal with it, but it's actually really simple. You just have to mess with a little until it "clicks" and you see what it's all about. There are three ways a joint can rotate. If you imagine each of the x y and z axes as a spear passing through the joint then twisting each spear will rotate the model in a different way. The rotation order goes twist, side-side, bend, so we do twist first. Which spear do you have to twist to make the body part twist? With the forearm for example, it would be the x spear, so the first axis in the rotation order of the forearm is x. Now imagine bending the forearm. Which spear do you need to twist to do that? It's the vertical one, y, so the last letter in the rotation order is y. That leaves z for the middle, so the rotation order for the forearm is xzy.


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