Forum: Poser - OFFICIAL


Subject: Fundementals of RayTrace Shadows: Infinite Lighting

Robo2010 opened this issue on Jan 26, 2005 ยท 42 posts


richardson posted Thu, 27 January 2005 at 10:55 AM

Robo... Easy. Only hope the light you chose corresponds with cam. You should (easiest) covert light 1 to a DM spot 1024map, shadow 1.000 and position it. Not too close (2-3 pu). Angle start20/end at 160 for simplicity. If light 1 is your choice, from parameterbox go >cameras>shadowcam 1. Use X, Y to position your portrait. Anything not in view will not get a shadow. Now zoom as far as you can without cutting off her shoulders and even X and Y again. Don't touch hither. Now you will see where the shadow will hit... To be safe, object>lock actor (cam). Every time you move Light one, you'll have to shift the cam. Good time to see how many shadowmaps are being rendered, too. Shadowcam2, 3, 4...see if you really need them. If not, turn off the corresponding light/shadow. Saves on rendertime. Try a render. You should get some dark shadows...play with bias on light 1 and or shadow intensity (0.750 - down). Angle start at 0 will give you the best softness if you are not too close. As you back the spot away from the figure, I think you should raise the map...2048...etc (wag)