Flak opened this issue on Jan 28, 2005 ยท 13 posts
lordstormdragon posted Fri, 28 January 2005 at 1:55 PM
Still, you're talking about massive data and detail loss. My guess is that you'd be better off trying to optimize the scene a bit... The resizing method doesn't in any way equal AA, edges will still be pixellated, etc. What kind of scene is it? What kinds of lights are in the scene, etc? Volumetrics? Volumetrics are the most easily optimized of all Bryce's materials...