Forum: Poser - OFFICIAL


Subject: cloth room prob

diomede opened this issue on Jan 28, 2005 ยท 12 posts


Little_Dragon posted Fri, 28 January 2005 at 10:39 PM

That wasn't a tear in the mesh ... it's pokethrough.

In addition to (or as an alternative to) increasing the polycount, you could try enabling vertex-against-polygon and polygon-against-polygon detection under your simulation settings.