marcfx opened this issue on Jan 29, 2005 ยท 8 posts
Aldaron posted Sat, 29 January 2005 at 3:07 PM
You can make a slanted cube in Bryce but not a true trapezoid without booleaning. On second thought 1. Create cube 2. Rotate Z 45 degrees 3. Make sure in "world space" and scale in Y direction until you have a diamond. 4. rotate back 45 degrees 5. Duplicate and flip on X axis 6. move right until both cube mesh into a trapezoid 7. Select both cubes and group
Message edited on: 01/29/2005 15:13