Forum: Poser - OFFICIAL


Subject: Furrette 2.1

Little_Dragon opened this issue on Jan 28, 2005 ยท 49 posts


Little_Dragon posted Sat, 29 January 2005 at 8:10 PM

Is she mapped differently than 2.0? Will I need to update Shian?

No, the mapping is unchanged; I was very careful with that. Textures may seem a bit stretched on the feet, but they still fit. Even the new eyes should take existing textures.

Furraldo has the same mapping, but I may do a bit of tweaking to lessen some distortion on the chest.

I have yet to learn how to use Magnets and Morphs Like LD.

Import the clothing mesh into Poser, with no options checked. Scale and position it over Furrette as best you can, then start tweaking the mesh with magnets to ensure a closer fit.

(Why work on an imported mesh, instead of loading the clothing CR2 from the Library? Because this way, it's a single item, and when you start creating magnet morphs, you won't have to repeat the process for each body part.)

After you've magneted the hell out of the clothing, spawn a morph. Delete the magnets (you might want to save them to the prop library first for later use), and set the morph to 1.0. Export the clothing mesh to Wavefront OBJ format, with only "Include existing groups" enabled.

Now you'll need a CR2 to turn the mesh into a posable figure again. I recommend using one of Furrette's clothing CR2s, since the joints are already set up to accomodate clothing and the IK has already been removed.

Open the donor CR2 in a text editor, and search for .obj references. There should be two identical lines near the beginning of the file. Change these so they point to the new .obj. Save the modified CR2 back into the library under a new name.

If you want to get really technical, you should also delete the entire material block from the end of the donor CR2, replacing it with the material block from the original clothing item's CR2, so that the modified clothing will have its original material settings. And you should strip all morphs from the donor CR2, as they won't work with the new geometry.

Dodger has a mini-tutorial over at PoserPros that steps you through the process in more detail. He uses boots as an example, but the process is no different for other clothes.

http://www.poserpros.com/forums/viewtopic.php?t=27003