DivineRAiN opened this issue on Jan 30, 2005 ยท 27 posts
face_off posted Tue, 01 February 2005 at 5:25 AM
Interesting....Fresnel should be invisible to the eye (except on extreme close-ups). I suspect for the tutorial I used a high fresnel color value (RGB:114) - which is too much. For the revised RealSkinShader and HyperReal fresnel color defaults to around RBG:51 - so another approach to try.
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