anxcon opened this issue on Feb 01, 2005 ยท 40 posts
Little_Dragon posted Wed, 02 February 2005 at 8:06 PM
What kind of polygon count is that? 5120 triangles. You could probably cut that in half by using quads, but I haven't tested a quadded version of the mattress. Most of that is in the top and bottom surfaces. I tried removing the bottom of the mesh to reduce the polycount, but its absence somehow caused the mattress to "sag" when calculating dynamics.