Forum: Poser - OFFICIAL


Subject: Do you considered yourself a Poser Purist and why?

JVRenderer opened this issue on Feb 03, 2005 ยท 54 posts


maxxxmodelz posted Thu, 03 February 2005 at 4:55 PM

"My reason is simply that I want every model I make, every scene I set up to work as an animation or still. It's certainly easy enough to deal with poke-throughs and glowing nostrils in a still image, but life is too short to do that for even one second of animation."

Things like avoiding poke-though on clothing for animation is VERY easy to do. Just make the body parts behind the clothing non-renderable or hidden. Glowing nostrils is also an easy fix pre-render.

There's very little you can't do in post, even for animation. Very little. The only thing that is problematic is animated hair or fur... it's very difficult to hand animate hair in post in the same way you can paint it in a still image (although it can be done), but using strand-based hair is a good solution. Most all of the high-end apps have strand-based hair (or fur) plugins, and Poser's dynamic hair is OK for some situations, but collisions are still problematic with it. Message edited on: 02/03/2005 16:56


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.