anxcon opened this issue on Feb 01, 2005 ยท 40 posts
Dale B posted Fri, 04 February 2005 at 9:45 AM
Nice little rough animation, visque! You might want to get Nerd's low poly 'booties' and 'mittens'. These smart prop to the hands and feet, are set to invisible, and when collision detection is enabled for them, tend to prevent the issue of fingers and toes sliding though the spaces in dynamic cloth polygons. About the only thing I would add to the anim is have her starting behind on and jumping onto the surface. What do your cloth settings look like, btw? That is probably the biggest pain regarding both cloth and hair rooms....the lack of real world references to make sense out of the undefined values we have to play with......