misha opened this issue on Jan 05, 2001 ยท 25 posts
misha posted Sat, 06 January 2001 at 12:05 PM
Marybeth, good sample. Paul, great close up. I agree that a good texture can give great realism, but still I found that a photo of a face mapped on a figure was useless for a likeness, which is how my "face mask" developed, I saw Paul's photo mapped to a deformed flat mesh and realized the less detail in the mesh the closer the liknes from the map, so I made a mask by spawning a prop from the Poser 4 LowRes figure and planear mapping it. Above the only post work is blending the mask to the skull. The mask works across about 170 degrees POV. On the other hand I find the geometry of the regullar poser face defeat my attempts to map photos to it, and if I attempt to smooth it with morphs there is too much disortion of the mesh.