Curious_Labs opened this issue on Feb 04, 2005 ยท 90 posts
Dale B posted Sun, 06 February 2005 at 3:18 PM
Anyone who has had to deal with the OpenGL issues in Vue 4 (or any and every application that uses it, up to and including Maya. And let's not forget Daz3D and -its- troubles with OpenGL...) knows exactly how counterproductive it would be. And remember that there is a very large ($$$$$) difference between a hardware acclerator card for rendering purposes, and the kind of accelerated display card that I wager 99.99999% of the people here have. None of the game cards are actual 'hardware rendering accelerators'. They are for display purposes only, and output straight to the RAMDAC; no backfeed buffer to the system to output back into a running app as a rendered image. Admittedly, if you had an $800 Oxygen class card, it would be nice to fully utilize it. But old though it is, Poser's scanline renderer will work with hardware configs that a power gamer would split a giblet over. With the expansion of Vue Infinite's material editor, and the native .shd support, I wonder if it would be possible to write a Python translator for -many or most- of the material room functions (assuming they are exposed to Python in the first place). And I wouldn't hold your breath on that one, ynsaen. Someone would buy it and wreck it as soon as it appeared... :P