Curious_Labs opened this issue on Feb 04, 2005 ยท 90 posts
ynsaen posted Sun, 06 February 2005 at 11:02 PM
I know that millions of users use OpenGL everyday with few problems.. in games like UT, Halflife 2, Quake...... I run several apps with OpenGL on my NVidia card; no problems. I credit it with cutting my render times. I know of millions as well. However, go run those applications on a system with a 16MB onboard graphics card that pulls ram from the main memory. These systems outnumber systems such as yours by a factor of nearly 10 to 1 (about 9.2, iirc). hospitals, doctor's offices, lawyers, schools, dry cleaners, hairdressers, mechanics, printhouses, magazines, and more all use poser. The number of people like that using poser outnumber people like us 2 to 1. And they do NOT have nvidia cards or radeons. Poser works on them. Because it doesn't use OpenGL. (and note I have steadfastly refused to comment on DX) Also -- how exactly does open GL cut your render time? I'm curious. It can't be hard giving the user the option to set up either software(the actual Poser 5 method) or OpenGL previews in setting preferences like 3D Studio Max and other programs do. Well, it can be hard, but that's irrelevant. An option might be a handy thing to have. Options are always good things. However, what is the benefit of OpenGL? How does it improve the program? What does it give to it, specifically? You can search this forum and see that I'm not beyond changing my mind about the idea, as well -- I'm just waiting for someone to explain why it's a good idea given what I've already noted about broadest compatibility. And, that is the whole of my point. Thus far, the explanations I've been given for it are pretty simple: better transparency viewing and faster response in the window scene. The price for such is loss of the modes that are already present in Poser -- OpenGL pretty much sucks royally at anything resembling cartoon with line, doess wireframe shaded pisspoor (antialiasing is one of the things that is changed most frequently according to the mfg of the card -- no two ranges of card produced do it the same way), and it is slowed by the same things that slow down the current previes in the same exact way. Which is not to say that OpenGL is a bad thing. It's not. It's just not the best thing for Content Creation. It is one of the best things for Content Display. Games are Content Display. Poser is Content Creation.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)