Curious_Labs opened this issue on Feb 04, 2005 ยท 90 posts
ynsaen posted Mon, 07 February 2005 at 12:32 AM
Penetration for the total market of GF2 was 7%. And that was 2% higher than Nvidia was shooting for. For the market of new units, penetration, worldwide, was 21%. Damn near killed ATI in the lower end spectrum -- but they were only then returning to competition at that point and I'd say have come back rather nicely. Was a good thing, too -- when I sold I made enough to make a down on a house. Intel's penetration, however, was 18% worldwide total, and 37% new. SiS was the big dog there, claiming all but 3% of the rest of the market across the board. With a crappier chipset than even intel offered. SiS has been the company to suffer the most, as well, with The Nvidia assault on the OEM quarter. I didn't quote that segment because I'd already addressed it, Khai. That's all. To repeat: The specific implementation by each game system and each hardware vendor is different. All of them change the code to suit their particular software prerenderer (games) or their firmware (cards). So no -- the underlying codebase/driver is not the same -- it's not even the same across versions (the OpenGL implementation in the Geforce2 is different from prior and later cards, for example). This is the why the development community around OpenGL is always bitching at the card makers. But we're not talking about final rendering with openGL here, I would hope. Hardware rendering isn't even close to the level of quality software provides. Which is why all game imagery is prerendered first. Using software engines or mattes. We're talking about preview display. And for preview display, I'm still waiting for the benefit of switching -- have been for several months -- when one remembers that broadest compatibility is the first key.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)