Subject: Help detecting actor rotation attitude to control gravity morphs
an0malaus opened this issue on Feb 08, 2005 ยท 12 posts
ockham posted Wed, 09 February 2005 at 11:29 AM
I think the World Matrix will get you there; don't think you need the Quaternions for this purpose, but could be wrong. Here's some code for getting in and out of the World Matrix if it'll give you a start.