FreeBass opened this issue on Feb 10, 2005 ยท 14 posts
face_off posted Thu, 10 February 2005 at 3:55 PM
Ooooops - my mistake.
Ok, plug the texturemap into value_2 of a math_functions node (with the value at 1). Set value_1 to 1 and the arguement to Subtract. Or if you are plugging the texturemap directly into the bump map, set the bump value to negative (thanks to Jepe for this one!).
Message edited on: 02/10/2005 15:56
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