operaguy opened this issue on Feb 10, 2005 ยท 76 posts
maxxxmodelz posted Thu, 10 February 2005 at 7:48 PM
"You don't need to "freeze" it. Ever tried that "smooth polygons" options in FireFly?"
Well, that's true, Stewer. However, when dealing with Poser, I like to have a decent amount of mesh density in order to detail some morph targets if desired. I realize you can do some extraordinary detailing with displacement, but as far as I'm aware, it can not be animated unless you use an animated texture, which could be a hassle to control.
Anyway, smooth polygons is great, but there's no way to control it. It's either on or it's off. For instance, in Max I can select a specific group of sub-object polys or vertices and apply a desired level of smoothing to JUST those very specific parts as I see fit, and also weight them as desired, which will effect the surrounding polys in particular ways. There's a much deeper level of user control over the smoothing fuctions.
However, Poser's smooth polygons is much more efficient for an overall object or scene. Message edited on: 02/10/2005 19:52
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.