operaguy opened this issue on Feb 11, 2005 ยท 14 posts
maxxxmodelz posted Fri, 11 February 2005 at 11:50 AM
"Constructive observations and ideas welcome. When offering such, please take into consideration this context: The focus was: 1) animating long hair (not dynamic) 2) low light conditions, interior 3) lighting through slats 4) render experimentation (time trials) 5) experience with the base character system " Here's a few observations that may or may not be of use to you: 1) You gave a good effort on the hair, but it's movement is just not natural. This could be the result of a combination of things, including limitations of the morphs in the hair prop. At some parts, movement is quite stiff, and some other parts are "too" soft. To your credit, long hair like this can be very difficult to animate properly without some kind of dynamics assistance. It all depends on the quality of morphs available for the prop. This one doesn't seem to have all the movement morphs you would need to pull it off. The use of highly realistic texturing without an equal representation of movement does not lend to convincingly suspending one's disbelief. It's going to be difficult using that particular hair I think. 2) The lighting is good. No flicker is evident, you worked in some soft shadows, and pulled off an interior lighting that works. 3) The "lighting through the blinds" effect is good, but I get more of a "moonlight" feel than a daylight outdoor feel coming through the blinds. If this was your intention, then I guess it worked! 4) Render times... what were they like? 5) Your character is good. One problem I saw with her movement was... there seemed to be a hand motion at one point in the animation where she pushes one side of her hair back. The motion of the arm and hand was a bit choppy and unnatural. Try addressing that particular motion some more. Also, when she swings around near the beginning, the right side (her right side) of the hair in front moves into place too slowly. I realize it's secondary motion, but it comes to rest much too slowly it would seem. The facial motions/expressions were good. Perhaps a few quick glances with her eyes randomly would assist in convincing the viewer. Also some more variations with her mouth movement. Overall, I enjoyed it. :-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.