operaguy opened this issue on Feb 11, 2005 ยท 14 posts
wolf359 posted Fri, 11 February 2005 at 4:18 PM
Attached Link: scientist speaking
We character animators have a term called "Holds" you are probably familiar with it. your animation has no "holds"(ei natural ,brief and definite hard pauses before one moves from one position too the other.) its very subtle but the lack of it causes that " floaty "effect that face-off may have saw as too much smoothness also the hair you are using just does not seem to enough sections to get a realisitc cascading effect (the head moves and causes a cascading ripple from root to end.. this type of natural motion unfortunately is nearly impossible to hand key and almost demands a dynamics simulation( arggh!!!) for true realism so not really a shortcoming on your part. here is an example of a "hold" again VERRRY!! subtle ;-) but watch carefully as my scientist says: "the sex of the perpertrator is unknown and remains undetermined....(-HOLD-)..... "allow me to introduce you, this is the handy work of the puppetmaster....(-HOLD-) .....infamous as the most notorious hacker ......." stay with it though animation is the patient mans game ;-)