AntoniaTiger opened this issue on Feb 11, 2005 ยท 29 posts
kuroyume0161 posted Fri, 11 February 2005 at 5:34 PM
They'd have to support the old stuff or 10,000,000,000,000 items are now useless in Poser 6. In what reality would they want that! ;) But, adding new joint technology doesn't mean dumping the old technology. That's the problem with Poser (maybe CL). It seems to be all or nothing. They won't fix the myriad never-ending problems (single undo, walk-designer hiccups, Wavefront OBJ export still requires fancy mouse work to select options, etc.) because maybe it requires some low-level changes and when they add a new feature, it is completely alien to the environment (Material, Face, Hair Rooms), pasted in place with some gum and spit. The original idea of Poser 5 was a complete rewrite to modernize the application and update known issues. That didn't happen. Will it happen in 6? Doubtfully.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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