Forum: Poser - OFFICIAL


Subject: Making ne uv maps with out starting all over!

grid opened this issue on Feb 13, 2005 ยท 22 posts


moochie posted Mon, 14 February 2005 at 2:36 AM

The whole side seems badly stretched. A trick I use to check for stuff like this is to use an untextured texture map (ie just the black and white grid straight out of UVMapper) and apply that as the texture. You'll soon spot any distortions. And if you colour in individual polys on the texture map, that'll show you where suspect areas are.