AofD opened this issue on Jan 06, 2001 ยท 12 posts
ScottA posted Mon, 08 January 2001 at 9:14 PM
Yes. We said basically the same thing. But you're suggestion to move the center point to the neck area has me puzzeled. Are you aware that in this case. With the X being "backwards". That simply moving the handles is all that's needed? That's what AofD did. You can drag them. Or type in the numbers. It's the same thing. Are you aware that Poser never uses the rotation orders for anything other than positioning the JP handles? If you get the twist axis running the length of the body part. The other two don't matter. You can screw them up. But easily fix them by doing what AofD did.Move the handles. That's why I said: "As long as the twist runs the length of the body part. You can actually get away with using the wrong rotation orders. You'll just have to drag the handles to the opposite sides they are in so it bends the right body part". I know you were aware of that much. But did you know that having the X "backwards" as you called it. Actually makes no difference to the poseabilty of the figure. As long as you position the handles properly? Even the Walk Designer does not care what the rotation orders are. Listed in the .cr2. It's simply the handles and zones that are important. Poser never checks the rotation orders to do any calculations. Just something I discovered a while back. But never mentioned to anyone. ScottA