grid opened this issue on Feb 13, 2005 ยท 22 posts
AntoniaTiger posted Mon, 14 February 2005 at 5:20 PM
One thing to check, apart from the actual UV mapping. Are there some polygons with inverted normals? If you render with one of the options -- something about back-facing polygons -- and those dodgy places appear as holes in the mesh, that's the problem. You can fix it with the Grouping tool, making a temporary group from the polygons you want to reverse, but it can be a bit more complicated with a figure, rather than a prop.