Forum: Poser - OFFICIAL


Subject: Making ne uv maps with out starting all over!

grid opened this issue on Feb 13, 2005 ยท 22 posts


AntoniaTiger posted Mon, 14 February 2005 at 5:20 PM

One thing to check, apart from the actual UV mapping. Are there some polygons with inverted normals? If you render with one of the options -- something about back-facing polygons -- and those dodgy places appear as holes in the mesh, that's the problem. You can fix it with the Grouping tool, making a temporary group from the polygons you want to reverse, but it can be a bit more complicated with a figure, rather than a prop.