Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Message edited on: 02/14/2005 12:00
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
"from whence doth it cometh"????? There be within grammatikal mystakes of extreme qualitie! (direct translation of the original quote: "from from where does it comes?" [whence = "from where"].) LOL!! (diolma shutteth up!) Thus, and verily with great cheer, Diolma PS- Only joking Bob...:-)) (bookmark)
**
Poser 9 SR3 Â and 8 sr3
=================
Processor Type:Â AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:Â 1TB
Processor - Clock Speed:Â 2.8 GHz
Operating System:Â Windows 7 Home Premium 64-bitÂ
Graphics Type:Â ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphicsÂ
System Ram:Â 8GBÂ
Tools : Â 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I'm guessing 3 minutes :)
Poser 9 SR3 Â and 8 sr3
=================
Processor Type:Â AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:Â 1TB
Processor - Clock Speed:Â 2.8 GHz
Operating System:Â Windows 7 Home Premium 64-bitÂ
Graphics Type:Â ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphicsÂ
System Ram:Â 8GBÂ
I'd guess..... Average 5 mins per head (that doesn't include the ROTFLMAO time after looking at the result...) 5 x 12 =(errrmmm... mumble, fumble, where's that dratted calculator...programs->exessories->fingers) .. AHAH! 60 mins!-)) That's just for adding the morphs btw. Including any rendering time is too professor-intensive for me to calculate. Cheers, Diolma. PS. Should I by any remote chance be right, I don't need UV-Mapper Pro (the good Doctor already awarded me that in a previous contest), so it should go to someone more needy. If I AM right, maybe the Dr. could just IM me to tell me, just so I can feel smug. If I'm not right, it was somebody else who posted this.
Did anyone come close on guessing yet?? By the way this looks to be a very informative Tut as always. One of these days I may upgrade to p5 or p6 so I can play with the faces. Tho mine would probably end up looking as good as nay say guy!! (not that he is a bad lookin guy, but come on) :D
Warmest Regards,
Dallas
... 15 minutes 12 seconds. :D
And the WINNER is ...... ta da ...
(insert drum roll here)
dallas40m
Please email geep@cybertrails.com for instructions on how to collect your very own copy of UVMapper Pro.
CONGRATULATIONS !!!
Thanks to all those who participated and ... better luck next time.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Great tutorial Dr Geep! I've only had P5 since december but the Face Room quickly became my favourite new feature. Thanks for the "mask removal" tip, that effect was driving me crazy! Has anyone figured out if it's possible to save a Face Room morph in a small easy-to-share format? I've got a whole bunch I've done that would zip up nicely into a Freebie. - Follow links to see a few examples http://www.renderosity.com/viewed.ez?galleryid=900588 http://www.renderosity.com/viewed.ez?galleryid=898283 Cheers!
Hi bigjobbie, re: "Has anyone figured out if it's possible to save a Face Room morph in a small easy-to-share format?" ;=[ ... Sorry, ... but not that I know of ... if you export the "head" (after morphing it from the face room) as a "Morph Target," it can be used as an MT for the head but the (.obj) file is rather large because it must contain all the information for every single vertex in the head object. BTW - You examples look good - nice examples of the Face Room capability. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019