Anthony Appleyard opened this issue on Feb 15, 2005 ยท 20 posts
Anthony Appleyard posted Tue, 15 February 2005 at 4:00 AM
(6) Let a character's parentage, and an IK-goal's IK-parentage, and IK-on/IK-off settings, change during an animation. That would allow animations such a frogman riging a manned torpedo alias chariot riding it partway through the animation and then swimming away from it while the chariot keeps on going. Or if someone throws an object. (7) Let the user remove or insert blend channels. Whenever I make a Poser character which is a mechanical object, I must text-edit its CR2 file to remove unwanted blend channels between rigid metal articulated parts. (8) Cure the nuisance whereby the x/y/zTran channels still move along the coordinate axes even if the rotation axes have been changed using the "orientation" in the Joint Editing Window. In Poser models of mechanical objects I have plenty of use for Tran channels.