Forum: Poser - OFFICIAL


Subject: Noir: strategy for black/white/grayscale animation?

operaguy opened this issue on Feb 15, 2005 ยท 36 posts


RubiconDigital posted Tue, 15 February 2005 at 7:31 PM

The only problem with procedural textures is that they are calculated on the fly and therefore much slower than having a bitmap slapped on an object.