Forum: Poser - OFFICIAL


Subject: Noir: strategy for black/white/grayscale animation?

operaguy opened this issue on Feb 15, 2005 ยท 36 posts


RubiconDigital posted Tue, 15 February 2005 at 8:05 PM

The memory requirement differences between procedural and bitmap textures will usually be huge. A procedural texture typically requires only several kilobytes or so, while a bitmap texture, as we all know, can be as big or small as you like. It's the usual trade-off between speed and memory, like using shadow mapped lights or ray tracing shadows.

Oops. meant to say that was directed at SamTherapy's question.

Message edited on: 02/15/2005 20:11