Forum: Poser - OFFICIAL


Subject: Noir: strategy for black/white/grayscale animation?

operaguy opened this issue on Feb 15, 2005 ยท 36 posts


maxxxmodelz posted Tue, 15 February 2005 at 10:55 PM

"Sure, the monochrome textures take up less RAM and HD space but at rendering time there should be no gain."

I would think there might be some gain in the initial loading phase if you're working with smaller file sizes, where the textures are transferred to the renderer. However, subequent to that first few seconds of load time, there should be no further gain. If the renderer translates all the maps to bitmap anyway, then there would be no gain at all. Message edited on: 02/15/2005 22:58


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.