wrpspeed opened this issue on Feb 16, 2005 ยท 27 posts
kuroyume0161 posted Thu, 17 February 2005 at 9:53 AM
And it sinks in...
Yes, properly implemented OpenGL (hardware level texels, shading, lights, clipping, etc.) is far, far superior to any software method. And the OpenGL standard and its hardware support at the OS, HAL, and hardware level is becoming extremely exceptional.
The reason you don't see Cath's level of quality in most generalized 3D apps (modeling, rendering, animation) is that this level isn't very convenient for overall workflow and requires good OpenGL practices and programming skills. On the other hand, there are those implementing sort of OpenGL-based WYSIWYG previews. Cinema 4D has one (reHardware, I think it is called), but it is very limited in OS and hardware support at this stage.
One of these days, OpenGL rendering might be the norm - one can hope.
Message edited on: 02/17/2005 09:54
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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