jonnte opened this issue on Feb 19, 2005 ยท 5 posts
weirdass posted Sat, 19 February 2005 at 10:57 AM
Attached Link: http://www.weirdass.net/pages/2005/download.html
Save it as a .obj file. Go into the Poser setup room. Lay in the bones (segments), the first one will be the parent/hip. Make sure the bones are following the geometry. Pull open the group pallette, hit auto group and leave the setup room, save. In the main poser window, open the joint parameters pallette. Go down the menu for each body part, x-y- & z. I rename them to side to side etc as I go to keep track. When it bends without breaking, save it as a runtime file (add figure). Go into your runtime folder, grab the new .obj file that poser just made, and drag it over UV mapper. Spit out a mapped model and texture template. Open the .cr2 from the runtime folder and change the source geometry from the first (poser generated) model to the uv mapper one. Make your texture map and apply in the normal way. I have a download at my site that it is quite similar, and this is the method I use all the time. See the link, old one type 10b