Ghostofmacbeth opened this issue on Feb 19, 2005 ยท 13 posts
stonemason posted Sat, 19 February 2005 at 4:48 PM
Ghost..bare in mind if your map is coming from Z-brush P5 doesn't read it like other apps,you'll need to use a math node to get any kind of inversion of the mesh happening. check out the settings on the 'hellcolumn2' for z-brsuh maps in P5 also before exporting your map from z-brush you should hit 'check uv's' then 'fix seams'..this should fix any nasty edging Cheers Stefan