MikeJ opened this issue on Jan 10, 2001 ยท 18 posts
bloodsong posted Wed, 10 January 2001 at 11:39 AM
heyas; umm.... i thought mr x fixed it to do full body morphs. it doesn't copy the body fbm channel, but when you copy over a morph that is part of a fbm, it keeps the fbm channels in it. then all you have to do is open the two cr2's and copy the body fbm parts. er, lemme try to explain that more clearly! okay, lets say you have a 'smooth' full body morph. on each part that is part of the morph, it has a 'smooth' dial, right? you set all those to 1 and spawn a full body morph, that's how you get it. so you go into morph manager and you copy all the body part 'smooth' morphs to the corresponding other figure's body parts. now, the individual 'smooth' morph dials are all there, but not the fbm dials on the body. but, the individual morphs have channels that point to the fbm. those channels are still there, there's just no dials under 'body' for them to point to. so you get your handy dandy cr2 editor out, and copy the fbm body channels to the other body. um, at least i think that's how it works. :)