There are two parts in this problem:
- You need to make a hole in the wall.
- You need a door with frame prop that opens and match with the rest of the building, a gothic door in a spaceship doesn't combine too much!
For making the hole you have some ways:
- If in the model exist the door material you can make it transparent.
- If in the model the door exist as a group with no sepparated material, you can assign to it a new material an make it transparent. Use the Poser group tool for this.
Probably is not any of these cases so you can do:
- Create a transparency map for the material of the wall, if you are able to locate the door.
- Using the Poser group tool in wireframe mode you can create a new group where the door is, probably the door is not defined so you select the faces that are in the door area, it will be an irregular shape that can be covered by the door prop. Once selected the hole, invert the selection and save it as a new prop, then delete or hide the original prop/figure. You will have the building with an irregular hole, remaining only to find a good door prop.
Beware with two sided walls, you have to repeat the process with the external wall, making a hole in only the internal side is not enough!
Message edited on: 02/19/2005 20:49
Stupidity also evolves!