dlk30341 opened this issue on Feb 20, 2005 ยท 4 posts
Polax posted Mon, 21 February 2005 at 4:03 AM
One method (brute lol) would be to use a plane, not an infinite one with the material applied per object not world mapping With 4Pro you could even 'bake the water plane' : gives 2 polys! Then you can rotate the plane and texture will rotate with it The other way is to rotate the texture itself, whatever the mapping mode or the type of plane. mainly by rotating/changing the value of the z component from wave function.