Forum: Poser - OFFICIAL


Subject: Help with Marjorie's eyebrows

nfredman opened this issue on Jan 10, 2001 ยท 10 posts


Jaager posted Thu, 11 January 2001 at 1:20 AM

You have two options with the eyebrows: Eyebrows is the material that is a part of the head mesh and it is textured within the face proper - the same as P4. It does not support transparency - there is nothing behind it. UpperEyeBrows is a material and a separate mesh - its position is controlled by "brows in" (it is tricky to position and there are donated morphs which abuse its location. Not mine. I hide it before I move any verts. It is usually one made with MAAGGnets.) The location for the texture is upper right on the head template. It supports transparency - the head is behind it. It works like transmapped hair. Two of the ways you can deal with it: 1-Do a full texture of eyebrows' fur on the map and use a transMap to define the outside shape. 2-Just put a patch of what you want the color of the fur to be on the texture map and define each strand of fur as well as its overall shape with the transMap. I have played with this, but we would be doing better if Kozaburo or someone with his talent took an interest in Vicki. This part is for Poser or Bryce or Cararra. Just exactly how you do this in the latter two prog. is for someone else to say, But Yeh Eovia!