Yeah, 183,000 polys to me is really much ado about nothing, but like I said, that was before any optimizations. My "Black Tower" was all Brycean, and it was much, much more poly-intensive. But Erlik makes a good point, the only real eaters-of-polys are the silly sweep1 surfaces and polysurfaces... Gonna get rid of them and change the tower side-doors around a bit. Tresamie, I'm not certain where this one will end up, but my guess is that considering how few polys are involved (my original plan was for less than 250,000 for this section) I'm thinking about something ridiculous. I'll keep you posted. GG, thanks for the tutorial link! And thanks, everyone for the input... Here's a quick (2.5) hour render using fake GI and some other silly techniques... (Bryce)