RenderKingAt opened this issue on Feb 26, 2005 ยท 4 posts
lordstormdragon posted Sat, 26 February 2005 at 9:24 AM
The coolest thign about having your 'Net access disappear is that you get some more time to render and model and conceptualize... This scene has a good foundation, but for some reason seems not dynamic enough. It doesn't impact my senses, you know? I think it's the 2-dimensional angles of the scene. I think that you could put the humans in the foreground, and twist them accordingly, to bring the viewer into their world a bit more. Much like a 3rd-person perspective, where it's obvious the humans (like ourselves, sometimes) are surprised and excited to see the dragons hatch? Make any sense? As it stands, the other thing is the main (Mommy?) dragon's pose. Those of us who use the Mildragon know what's occuring, but if you've never posed it before you don't know where the eye's should be and such... The beak looks so mouth-like from this angle as to seem like an error. Much of this can be fixed with lighting and camera-angles... Turn the dragon's eye ambience up, or make a pair of special spotlights just for the eyes...? Just some ideas!