Forum: Poser - OFFICIAL


Subject: Unreal Game engine 3.. you NEED to see this!

Gareee opened this issue on Feb 27, 2005 ยท 28 posts


Gareee posted Sun, 27 February 2005 at 3:16 PM

A few things... they stabalized the editor a LOT for UT 2004... and even bundled a version of Maya for modeleing along with it. That one hell of a FREE combination.. and I can't honestly recall anyone at all having the newer editor crash on them, though I'm sure it's happened with the new editor. Heck, my wife has even created a map with it, and she can't hardly even run poser. And the screens they were showing were from an even newer editor they are working on. And properly presented, a poser application with even an almost realtime engine could sell very well.. tap the "sims" fans for it, and add premade animation scripts and some indoor sets. (The UT bot control could even possible be enhanced, since it has scripting abilities. The model poly limit was raised quite a bit in the 2004 engine, and the new engine was showing a character with 22,000 polys I believe.. but the whole magic of the new engine, is that you don't need high res main characters.. you use a lower res character, with what looks like a higher res displacement map, and the engine sorts out the difference. (Much like what Zbrush 2 has been doing this last year.) So a 22,000 poly character looks like it's actually a 200,000 poly character. (That's the exact example they were showing.) And keep in mind, that it can handle 16 characters moving in realtime online control, with karma physics effects, 3d positional sound, AND anuimated world effects like water, lava, rain, ect.. and if all those extras were removed, that's lots of processing time for animation or positioning code. It never hurts to look at what else is out there.. and there's no telling what's "just around the corner" anymore.

Way too many people take way too many things way too seriously.