Gareee opened this issue on Feb 27, 2005 ยท 28 posts
hauksdottir posted Sun, 27 February 2005 at 8:20 PM
The dead computer behind me has the alpha version of Unreal Tournament 2's game engine (the company I was working for had a development deal with Epic Games). If you want to talk about bugginess, instability, irascibility, and an entire horde of really foul words, I'll tell you about using the engine to try to make something usable in a world. What their inhouse guys could do was almost miraculous. If you don't hit the space bar, you can walk around UT2 and just admire the scenery. I hope they left that feature in. (I don't play shooters, not even to check the architectural wonders.) We were going to have to run my Poser figures through SoftImage or something else to get them into a format which would work with the engine. The background artist was using Maya, and couldn't build in UE worth beans (she was mathmatically challenged). I could build in it (drafting background), but I was supposed to be creating the actors. None of the programs talked to each other despite the horrendous hours we spent trying to get it to work. It was hell and we burned out badly in the combustion. Note for the copyright conscious: we would have commissioned special figures for this project once we had proof that the technology would work. It would have been big. But it was so misguided and misdirected. :sigh: I'm going to get a cup of coffee and think about something more pleasant. Another note, I'd worked with some of the guys from Epic years earlier, when they were doing shareware games such as Xargon and Jill, and they are nice fellows and very creative... their success is deserved. Carolly