hi everyone, I am trying something new, well new for me. With Kaimira nearly a week away from being textured and morphed I thought i try something in max which might speed up the process more. A good friend helped me with the current problem when exporting objects from max using 3d studios max's uv modifier becomes screwed up after export. So i though what the hell and try his trick he told me about. :) if it works it would really speed things up! :D here's a view kaimira being uvmapped in 3ds. So cross ur paws it works guys. ^_^ Sera