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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: HELP!: Poser 5 exporting to 3DSMax 5, hair especially


LadyFalcia ( ) posted Mon, 28 February 2005 at 7:55 AM · edited Wed, 21 August 2024 at 11:28 AM

Hi, I am a bit of a newcomer to the Poser world, having just recently got my copy of Poser 5, and I have 3DSMax 5, a great program for large and impressive bits of scenery, while I use Poser for the main characters. This is a project of a trailer for my last year dissertation at University, and I have attempted to export a Poser figure, with dynamic hair and clothing, into 3DSMax 5, using Habware's MAX2OBJ and OBJ2MAX plug-ins. This gives me both textures (though not perfectly) and meshes, but seems to miss out on the hair completely. So, back to Poser and export the OBJ of just the hair. Easy enough. Then a message appears saying there has been an error in the plug-in? The hair appears, and seems fine, though it is simply spline. And invisible once rendered. Exporting 3DS gives me a strange clunky thing where it has melded the vertices randomly into solid shapes. I know it is possible to export dynamic hair into 3DSMAX from Poser and make sure it is a mostly authentic representation of what it looks like in Poser 5. Could anyone gives me any tips? I have already tried the Extrude option, and while it can give a reasonable facsimilie of what I want, it look too chunky for real hair. Please help, I am rapidly running out of time. -Lady Falcia-


Holli ( ) posted Mon, 28 February 2005 at 9:07 AM

I must admit I never tried to export the dynamic hair but you say the hair turns invisible after it was rendered once ? What happens to the spline then ? Posting a picture may help.


LadyFalcia ( ) posted Mon, 28 February 2005 at 9:12 AM

Simply, the hair does not show up when it renders. The rendered image shows just the background. I've tried using the default materials, and a 2 sided material incase the normals were wrong, but it is still invisible. Bizarre. -Lady Falcia-


ArtyMotion ( ) posted Mon, 28 February 2005 at 10:03 AM

Attached Link: http://www.reiss-studio.com/

>> I know it is possible to export dynamic hair into 3DSMAX from Poser and make sure it is a mostly authentic representation of what it looks like in Poser 5. I believe that the Body Studio plug-in for Max will export hair (at least, the version that I had for Max 4 did), but I'm not sure about Max 5 and beyond. But you can start at the link above.


Lawndart ( ) posted Mon, 28 February 2005 at 1:12 PM · edited Mon, 28 February 2005 at 1:17 PM

ArtyMotion is correct. You will need the plugin from Reiss Studio. The Poser scene file is hosted in 3DS Max through the Reiss Studio plugin. Hair works through this plugin. This is assuming that you are using Poser's strand based hair.

I believe the reason the exported obj is not working when rendered in Max is because Max does not render lines. When the hair is exported as an obj it is exported as lines.

If you aren't able to get the plugin you could try using a standard hair object. There are a lot of good ones out there. Do a search in the Renderosity store for "Grace Lion Hair". It's at the top of my list for good hair.

Cheers,

Joe

Message edited on: 02/28/2005 13:17


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