Ajax opened this issue on Feb 28, 2005 ยท 29 posts
Ajax posted Mon, 28 February 2005 at 8:45 PM
Well, the point of doing all this UV mapping is so that it will be possible to do P4 textures and I certainly planned to do some originally. OTOH, I can see already that it won't be possible to make them look nearly as good as the P5 textures and with P6 just about to come out I'm starting to think that it's not really fair to all the P5/6 customers to have to bear the cost of P4 textures that they'll probably never use anyway (especially since I can run up half a dozen P5 texture sets in the time it takes me to do one P4 texture set). So I'm considering selling the P4 textures as a separate pack. On the other other hand, we plan for this one to go to DAZ and they tend to like P4 compatible stuff still. On the other other other hand, DAZ does have a history of selling a model and its textures separately, so it could go either way. I think it's safe to say there will be P4 textures. Just not sure if they'll be part of the basic product or whether they'll cost extra. Also, if they wind up being sold separately then I might ask somebody else to do them (like Stonemason if he's interested).
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