aniela opened this issue on Mar 01, 2005 ยท 13 posts
Little_Dragon posted Tue, 01 March 2005 at 9:25 AM
Yes, that answered it. It also explains why your renders were taking so long. The crystal-ball material uses a combination of transparency, ray-traced reflection, and ray-traced refraction.
To speed up your renders, you could try decreasing the Quality values on the Reflect and Refract nodes, or decreasing the number of raytrace bounces in your render options.